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Old Jun 16, 2007, 11:47 AM // 11:47   #61
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I too ask the same questions,I mean,I look through the Sardalac Sanitarium and I see no threads about the ability to remove the target at the top of the screen.

Because there are far more pressing matters at hand to fix aside from giving something so...trivial.

Party Search(The ability to search across the continent you're currently on,and an increased Character Limit,This would also possibly help people find partys for Hardmode mission and for Vanquishing Areas.Actually,alot of things would become a hell of alot better with Party Search being improved.A better way to trade,giving the people the ability to trade on that continent no matter where they are,certainly outweighs simply spamming one district.)
The current state of HA/GvG.
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Old Jun 16, 2007, 12:11 PM // 12:11   #62
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I'm sure that someone very distinguished once said: "You can please some of the people all of the time, you can please all of the people some of the time, or even some of the people some of the time, but even if you take on every well-thought-out community suggestion and impliment it, you still can't please all of the people all of the time."

If noone said it, then I just did.

Here's another one: "Don't shoot the messenger."

Another: "I like eating meat, a helluva lotta other people don't. We yell at each other across the room about random poopoo and then blame the people serving the food that we asked for in the first place."

Even more: "Scapegoats are a last resort for the desperate masses intent on ending a flame war. They're also commonly the lone voice of reason in the argument. The voice of reason that everyone hates."

No idea where half of them came from, but they sum up the situation pretty well. If they aren't quotes of famous people, they're quotes of me.
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Old Jun 16, 2007, 05:03 PM // 17:03   #63
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I love GW. I love Andrew and Gaile for even being here. I hate posters who talk shit to them.

I never take the opportunity to say nice things to them. So now I am.

Thank you.

Actually, let me address some of the positive things I've seen them do for us all in past 14 months I've been playing.

When I first started playing GW, there was this community feel to it, something that I really longed for in games before. Everyone was nice, people went out and did quests, missions and it was easy to make friends. The first time I saw an update on the website, I was floored by the amount of things that actually made sense in a update in the first place. It was like Anet strived to keep the game fair and fun for everyone, no matter what time of year. Wether it be events or any game improvements, fixes that were related to making sure everyone that plays had an enjoyable experience.

As time went on, the release of Nightfall was just amazing addition for my style of play. I was like WOW.. this is amazing that they would allow me to play by myself and not have to group up with any one of "THE REST OF YOU" for anything other than a few missions or Elite Areas. So I avoided all those things and I got very far into the game on my own. Having the most fun I've ever had in a game before. And thanks to all the nice Updates that ensued.

But lately, it's become clear that most of that fun was exploitable by greedy cheaters. And now Anet has decided that if they want the rest of the player base to stay, they need to do something about that. So this year their focus is on making sure that everyone is happy, NOT including the greedy exploiters and other cheaters out there.

I am 100% sure that at LEAST 20% of people posting lately are the ones I would dare not associate with in game, EVER. Because they lost the ability to exploit minor oversights. Now Anet is stuck in the middle of this, and they are starting to lose their cool because it's hard to determine who to listen to anymore.

They made everyone happy once I'm sure they can do it again. So please do continue on with your fine work, Andrew and Gaile, because without you, there would be no community. I am still buying GW:EN and GW2 no matter what. And multiple copies at that. Because I believe in Anet.

Well, time is money and I got some GW to play. Take care guys
I agree totally

Quote:
Why exactly are you leaving those alone, if you can clearly see with one look at the Gladiator's forums, that no one really seems to enjoy them, since they are so easy to apply and so difficult to remove when there are so many other hexes as well. Monitoring anti-warrior hexes isn't enough for me, I want to know why they aren't changed after such a long time of complaining, of a majority of the PvP-crowd on these forums.
Do you think they make games more exciting to play? Can't you think of a solution to them? You think they are very well balanced, and this is not going to change? Are there actually other places where people support hexes (for example on forums which use a different language), and you don't want to upset those people?
You are perfectly right. Reasons are good, that seems to be a general theme here too. However bad the update if we have solid reasons rather than "we are the professions" everyone is happier, whether they agree with the reasons or not.
I've worked in a major web design company and although games and websites are different I have a strong feeling many things are the same. A lot of time is planning and discussing and brainstorming rather than the acutual making. This has to be done and, although everyone deson't seem to realise it, the company would collapse without it. Builds would go live that weren't meant to, updates would be made and then taken off, mistakes made and time wasted.

However, all those meetings produce notes, sadly they are normally on paper but they might be on computer. If so just post them, a scan or the text. Anything. It doesn't matter how long it is, or what's happening or what's not or how many rumors it spreads. Even if you release 15 pages of scanned notes in handwriting there will always be people who read it all and produce a summery. It doens't have to be PR that does the hard work. Let the public see how the company thinks.

It's never been done before. But I think it might just work, especially with the rather volatile situation we've got here. If you can show people that there are hard facts (or not as the case may be) for 6v6 HA that outshine the 8v8 pros then show us. Even those who hate 6v6 HA will understand. Empathy is what's needed here, if both the devs and the public can see each other's thoughts (the devs have ingame stats and forums to see our thoughts) then the situation will improve.

You said, Giale, that you thought you'd have been giving too much information. I'm not sure, there can never be too much information in my mind. With the internet comes the ability to access all sorts of information, knowledge that most people are oblivious to or don't care about. But, it is there. Those who do take that information read it and simplify it for others to read. All together the circle of learning grows and people understand more.

With understanding comes acceptance, even if someone doesn't get their way.

Quote:
Can't you simply tell us why you won't allow more letters in the party-search panel?
This is a good example. Here we have a problem which you have said you cannot change. I'm happy to accept this, if it can't be done it can't be done. But please, tell us why. Tell us the bandwidth would be too much, that you don't have the resources, that it could cause crashes. Anything. Please.

Reasons are the key, let's use them.



Now, I don't think a full understanding between company and public has ever been achieved before. Can you do it? In this generation of right to access information, can you lead the way? I belive anet can, you've done a lot "right" in the communities eyes and that's becuase people understand that the change was needed. The things you've done "wrong" people cannot see the reason for. Tell us why and relieve the pressure.

You can do it Anet, I put my faith in you.

Mazey

--------------------------------
p.s. after that horribly heavy thread try this PRs: http://uncyclopedia.org/wiki/Main_Page
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Old Jun 16, 2007, 05:50 PM // 17:50   #64
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Originally Posted by Bowman Artemis
I'm sure that someone very distinguished once said: "You can please some of the people all of the time, you can please all of the people some of the time, or even some of the people some of the time, but even if you take on every well-thought-out community suggestion and impliment it, you still can't please all of the people all of the time."

If noone said it, then I just did.

Here's another one: "Don't shoot the messenger."

Another: "I like eating meat, a helluva lotta other people don't. We yell at each other across the room about random poopoo and then blame the people serving the food that we asked for in the first place."

Even more: "Scapegoats are a last resort for the desperate masses intent on ending a flame war. They're also commonly the lone voice of reason in the argument. The voice of reason that everyone hates."

No idea where half of them came from, but they sum up the situation pretty well. If they aren't quotes of famous people, they're quotes of me.
Hatred is often directed at the first person seen apart of the service. This is nothing new in the service industry.

Since the Dev team hardly if EVER speaks to the community itself, Anger is directed at the Messengers so that they may carry that disgust back to the source.

Which means those employed by the source have to grow thick skin or be disturbed by everything that comes forward.

And then there is the CLAIM by CMs that they are "apart of the Dev Team" which makes it worse for CM associates. There are plenty of times Gaile used that phrase in a chat in ID1 Kamadan and previous places. If she would always say that I am only a CM and not a Dev would quell some of the tide that is often brought on by claiming to be something you're not.

And then there is this whine thread made by a CM associate that does nothing but reignite the hatred of the past, blaming the community for their problems. Of course there will be people that will agree and kiss up and what not. But it doesn't change the history between the bulk of the community and Community Relations. And it does not change the fact that its your job to communicate to the community, good or bad.

In order to make things better, you have to move forward and improve relations with the community your job was created for. Not make blame threads. CMs want things to improve, then you have to make a step in the right direction. This thread was a bad step. Or atleast the contents of the original post was a bad step.
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Old Jun 16, 2007, 07:19 PM // 19:19   #65
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JR, if this forum had signs, the link to your post would be mine.
Prepare to be shamelessly quoted for years to come.
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Old Jun 16, 2007, 07:48 PM // 19:48   #66
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Default Good Post!

Well as you can see you have about half the people being nasty and half are happy... You won't please us all and you will never please all of us all the time.

I am grateful that we have the ability to voice our concerns and that a-net listens to us. Look how quickly they corrected hard mode in the desolation...yet so many had to go on and spew about how it never should have been done. Thank you for listening, thank you for correcting.

You are correct...you have a thankless job! There are many of us though that appreciate the work you and Gaile do and that you take the time to communicate with us. Thank you to a-net for staying interested in the game and always evolving it. Thank you for reading the forums and listening. Thank you for being a part of the community even though it is not always pleasant. Keep up the good work and don't let the whiners get you down!
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Old Jun 16, 2007, 08:00 PM // 20:00   #67
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Originally Posted by mazey vorstagg
You are perfectly right. Reasons are good, that seems to be a general theme here too. However bad the update if we have solid reasons rather than "we are the professions" everyone is happier, whether they agree with the reasons or not.
GMTA. I've outlined a possible method by which the CR team could provide responses to at least some of the many ideas put forth by the community. The more people we can get behind this, or a proposal similar to this, the more likely I think it is that it may get taken seriously.

http://www.guildwarsguru.com/forum/s...php?t=10168644
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Old Jun 16, 2007, 08:05 PM // 20:05   #68
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I am at a loss here. The people praising JR's post... a vitriolic post it drips with condescension, is incredibly patronizing and has its share of insulting jibes.

Is that why a number of you are claiming it is the 'post of the year'? That shows sadly the standard that is being held here.

Unless i am mistaken, i would assume that neither Gail nor Andrew nor other ANet staff are contractually bound to post and read on this 3rd party forum.

Irregardless of whether you think you are right about issues mentioned here, speaking to someone the way that JR and others have been doing here, is not consilitary, neither is it positive nor diplomatic.

If you believe that relations could be better between staff and players.... how on earth is talking to them with that sort of attitude actually going anyway to improving relationships?

As i myself am learning on this forum, certain posts are better served as PM's.
JR's post was addressed to Andrew, as such it had no need to be in the public domain to simply gather 'admiration' or disgust from other players. That is not adding anything to debate or improving matters. It only makes things worse not healthier.
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Old Jun 16, 2007, 08:15 PM // 20:15   #69
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Amen Gawa

I don't agree with the direct attacks on members of Anet

Last edited by mazey vorstagg; Jun 16, 2007 at 08:18 PM // 20:18..
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Old Jun 16, 2007, 08:24 PM // 20:24   #70
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If Anet didn't want feedback from the community, then why are they here?

JR's post was fine. He has several valid points and he did not call Andrew or Gaile offensive names or make personal remarks, he simple stated his personal opinion on how things have been going.

Anyone who works in a professional office, heck any professional workplace, should know that you can't take everything personally and some things just need to be said straight-out. Anet is a game company that makes money from us - they aren't infallible demi-gods. Yes, respect the people working on the GW projects but at the same time they are also businesswomen and men. And we are the consumers.
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Old Jun 16, 2007, 08:36 PM // 20:36   #71
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Nobody's praising insults or anything of the sort. JR merely posted why people feel alienated in a fairly well thought-out manner. You must be blind if you can't see the lack of communication between CR and the PvP community. Just go look in Gladiator's section, specifically the HA/GvG section. Plenty of good posts about what needs changing, none of which have been done or even mentioned by anyone from ANet. We don't even have any indication that they've even been seen, much less heard by the dev team. I've never even seen anyone from ANet post in the PvP section that I can recall.

As far as people saying we're not allowed to comment on the state of the game, or the lack of communication... If we don't, then who will? You'd rather we sit and twiddle our thumbs, blindly praising ANet like fanboys while PvP declines until it's dead? Sorry, we refuse. It's not ego, it's more like not wanting our part of the game to finish rotting until it's unplayable and dies off completely.
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Old Jun 16, 2007, 08:42 PM // 20:42   #72
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Well JR beat me to the perfect post. This is really long and probably unnecessarily so. Here it is anyways.


I stopped playing this game regularly, after several stints on and off during nearly a 2 year period. I wasn’t going to bother posting, but since I invested a couple thousand hours in the game and I failed to call Anet’s offices to voice these issues directly (like I was asked to by some people in #gwp – and yes, I am one of the mods/ops in #gwp on irc.gamesurge.net), I might as well post my 2 cents. And before I blabble on – let me say also, that I know I am one of a million users, I know I got more than my money’s worth out of this game. I don't pretend to have all the answers, assume I know better than the devs, o rthink I am better than anyone else.

I have dealt directly with Investor Relations (IR) and Public Relations (PR) people on a routine basis for about 8 years. I have friends who run IR and PR businesses. I don’t know if the mission of CR at Arenanet is dramatically different than the roles of IR/PR, but I can’t imagine it is too dissimilar. You are the relationship conduit for the constituents (the customers/community in this case) on behalf of Arenanet. Average/poor CR/IR/PR people think they are just a mouthpiece that relays information. The Anet CR seem to routinely hide behind this ‘don’t shoot the messenger’ statement, when in reality the messages going back to the developers clearly do not reflect the important problems in the game or the right issues in the community.

Truly great, valuable CR/IR/PR people are not just ‘messengers’. They are part of an ongoing dialogue and analysis process that builds a strong relationship with their counterparties over time. Good CR/IR/PR people are worth their weight in gold, because they know how to manage issues, translate problem, and build relationships. They draw respect and admiration from the people they interact by making sure those constituents know how their relationship is being dealt with by the company and where the company is addressing their concerns/issues. If CR’s only role is to be messengers and message gathers, then I would say to Anet that you are completely wasting money on CR. My vote (as only one of a million customers) is to fire the entire CR team and just have 1 person post the updates (the messages on Wiki) and outsource the message/information gathering to gwguru/gwonline people or pay the devs to read the forums a little bit in their part time (as they probably do already). You can probably pay gwguru/gwonline mods/owners a weekly fee for their thoughts on the top 10 community concerns, and probably get a better return on investment (or at least as good).

I shouldn’t have to spell this out for you but:

Part of your responsibility as a CR should be to:

1. Acknowledge the existence of an issue.
2. Inform people of where an issue stands and what alternatives are being considered by Anet.
3. Set reasonable expectations of when a resolution will occur to the issue will occur.



This isn’t message sending and collecting. This is part of fixing problems in the community in an active, intelligent way, helping the community and devs address problems.

1: Acknowledge the existence of major issues.

It is just common sense in CR/IR/PR to tell your constituents, we understand XYZ is a problem. Tell your customers you know that the problem exists. Be very actively involved in the process of play-testing new skills/areas. Get your hands dirty and deal with the game head-on, instead of passively lurking in message forums or ‘gathering’ links. Part of a CR/IR/PR’s responsibility is to intelligently determine what are the most pressing issues to relay to their internal company counterparts (in this case the devs). As JR mentioned above – ever since the introduction of the Ritualist (spirit spamming), it is very clear that Soul Reaping has been a problem that eventually grew into grotesque proportions. Everyone in the community who had any remote idea of how this game worked in PvP was totally aware of this, regardless of what the vocal minority of whiners in PVE state. If you are involved in your product and community, then you would obviously know this problem too.

As a CR, you also need to cognitively know the PVE (HM, DOA, etc.), PVP (HA, GVG, etc.) game at a sufficient level so that you can gather upon what is truly an important issue. The feedback to your devs needs to be of a very high quality, and you have to use your brains to shape the direction of the discussion that is ongoing between company and customers around what really matters. You have to actively be involved in your own product in a very rigorous way in order to keep the dialogue between customer/developer on track. I’m not saying the work the CRs do at Anet is always 100% wrong and off-track, but something is clearly amiss somewhere in the chain of discussion, and a major responsibility of the CR is to keep the discussion and issues on the right tracks – the major issues.

It was totally obvious to me, someone who quit playing HA a long time ago, that the 6v6 change was a terrible idea – becuz there was no fundamental improvement to the gameplay, just a change in party size. If you asked ANY PERSON playing during those early 6v6 test weekends WHY is HA better in 6v6? you would find very few good reasons, if any. And I know this, because I personally asked more than 10 people just out of personal curiosity. All the answers were garbage like, “I don’t know, but everyone is playing HA now, it’s fun!” or “RA/TA is 4v4, GvG is 8v8, we need a 6v6 area!” It wasn’t rooted in any area that demonstrated significantly better gameplay. Any CR should know what impacts the game and who to listen to – and have their own ability to decipher what is useless crap (whining/non-informed viewpoints) and what is valuable feedback. I read the forums about 6v6 HA, I spoke to players, and I found almost no good reasons why it is better (except the limitation of spike reason, which any intelligent player knows is nonsense).

No one expects you to have a mandate to dictate what is worked or developed, but I don’t see you or Gaile shaping the discussion or understanding what is truly wrong w/ this game so that anything is moving forward in the right direction. Too often the community is left festering until it explodes in rage, rather than the CRs identifying problems early on and cutting things off early on. Instead it is left to linger until it ultimately damages the playerbase because the wrong solution is delivered or the wrong information is being relayed somewhere.

The argument that happy players are playing, while complainers are posting is totally absurd, and I think it reflects a complete naïve viewpoint on what happens in these message forums. A lot of people actively post the same regardless of what the issue is being debated. Sure complainers and whiners are a loud, vocal group. That is the case in any population, anywhere. Welcome to the living, human world. The issue really boils down to an inability to decipher one group’s desires/wants compared to another’s. If you or Anet cannot weight the trade-offs of SR or HA in an intelligent way, rather than just blindly listening to 1 group or 1 stupid poll on a msg forum, then we are back to just message/message gathering and it’s a waste of time. Shut down the process entirely because it lacks an intelligent analysis of the issue.

2: Inform people where an open issue stands.

The comment by Blame the Monks that questions the response – “We are professionals,” (http://www.guildwarsguru.com/forum/s...9&postcount=29) is totally accurate. This guy’s constructive criticism is dead on. It’s not fair to dismiss people with zero feedback and give them the, “We are professionals. Don’t worry about it,” line.

You need to tell people where issues stand. What are the possible resolutions? How do you think the game might change? Make a poll and let people vote on it. Some of this work is being done and I commend it. But realize that you have a large player base and you need to disseminate that information to huge group of players. I will address this later (see: Anet needs its own public forums).

Either way, I don’t and most others don’t find it acceptable if there is no follow-up on open issues. As Death_From_Above posted here (http://www.guildwarsguru.com/forum/s...&postcount=43), people want to know where things are in terms of development and make sure their feedback is being listened to. Why can’t you have a list on your website of the top 10-20 issues and where they stand in terms of development? Why can’t you keep an open log of the top 10-20 issues facing the community and update people on where they stand? Example:

Top 10 issues in Guild Wars:

1. Jump command. Being worked on – 50% done.
2. Auction House. Being considered.
3. Jade Isle Map Fix. Being worked on – 80% done.
4. Skill Balance Update including Soul Reaping Nerf. Being worked on – 40% done. SR will likely only trigger 3x every 15 seconds blah blah.
5. HA 6v6 or 8v8? We will consider a change back to 8v8 on May 1st after the evaluation period of 6v6 is complete.
….Etc. etc etc.

Who cares about the damn scribe message on a weekly basis? Why not post a top 10 or top 20 list of what’s important to the community and being looked at by devs? It doesn’t have to be perfect, just something simple on your guildwars.com homepage, so the community knows what is going thru your minds, what is a priority to the CR and thus Anet.

I also understand some of your work has to be kept secret for competitive reasons, but most issues like skill balance can be openly divulged without effecting your competitive positioning.

3: Set reasonable expectations for when a resolution will occur, if ever.


In any relationship, there is an edict known as, “underpromise and overdeliver.” The role of any CR/IR/PR person is usually to make sure this philosophy is followed, because when you overpromise, when you underdeliver, that is when you lose your R – relationship. A child tells his parent he will do his homework, then fails to do it. Toyota tells a customer a new car will last 100,000 miles, and it breaks down. A friend promises another friend, they will help them with a mission in Hard Mode and then logs off the game. People lose credibility, because they fail to deliver on their promises. Anet has done this in several instances, and people feel burned.

It is completely acceptable to tell people that something is technically unfeasible, not a priority, or going to take 2+ years to develop. People understand there are a million other things going on, and do not expect Anet to deliver the impossible.

If you tell people you are going to deliver ATs in 1 month, do it. If you fail to deliver something on time, I don’t see why your attitude suddenly turns into – “Tell them nothing then, because we don’t want to set ourselves up to miss a date again.” That kind of attitude (if that is what you really implied in your message) is just silly. Everyone misses deadlines. I’m behind on my own deadline right now for completing a report as I type this stupid message. But, an honest response of why things are delayed and a new deadline is far superior to a shutdown of information.

Everyone misses deadlines and fails to deliver something on time at some point – but keeping people updated on progress (even if it is delayed) is the right way to build respect with your customers rather than lack of information. Work is complicated. Development is complicated. No one expects unreasonable timeframes. And on the next project/deadline – hopefully the CRs and devs will do a better job of underpromising when a new feature is available and overdeliver. At some point, if you cannot manage your timelines at all… then there is a much bigger problem, obviously.

Final Closing Thoughts:

I think ArenaNet should open its own public msg forums. WoW has its own forums. It’s time ArenaNet take control of their community and directly deal with polls, questions, and feedback in an active manner. The passive data collecting/link documenting, the off-handed polls @ TGH or anywhere that ignores the rest of the players, is just insufficient and half-ass. It’s just proven itself to be a shoddy process over time. I could be totally wrong here, but it seems to me like ArenaNet needs 1 central location – its own public forums – to disseminate information about:

1. Existence of major issues
2. Informing people of what is being done to deal with these issues
3. Timelines/thoughts of when these resolutions will occur

A randomly timed chat with Gaile in Lion’s Arch or some random posts in different msg forums that are not owned by Anet, is not a productive way of keeping everything neatly organized and explained to your customers what is going on. Maybe this issue will be fixed with your own Wiki, but I doubt that was its intent.

You may claim that your information gathering to the developers is a perfectly working process in a weekly email. I am personally skeptical. I would say for certain though, your information back to the community in terms of feedback, has been messy and incoherent at best. I suggest you take control of it and organize it in a more intelligent fashion.


And one final rant on PVP – because I think this player base was pretty much ignored by CRs for years…

ATs are a prime example of people at ArenaNet not understanding what the problems of the PvP customer base. ATs will unfortunately and most likely turn out to be a complete waste of development resources and were never needed by the company or its customers. Let me emphasize this further:

When I privately discussed ATs with some people at Anet, a month or two before they came out, they gave me a cursory understanding of what they were, how they worked and what the ATs would be able to do. And it all sounded very interesting, but my first question to them was:

Are you going to release a 3-in-1 game pack for PvP customers or some kind of PvP-only pack to create easier access to the PvP game? And of course, they said it was under discussion. But this is the issue that really matters – EASE OF ACCESS TO PVP CONTENT.

I would think the CR people should have spent the last 2 years jumping up and down all over this constant community problem. Here are the major issues that have stunted your customer base, hampered your revenue growth as a company, and reduced returns on investment in your developer/payroll:

1. UAX - A major issue which prevented access to the game at the outset. I’m not going to go into this, because it’s been debated for years. But as Jim1 and others recently pointed out on TGH, it was a big, big mistake (http://www.guild-hall.net/forum/show...84#post560984).

2. Character/Game Complexity. The need for 50-100 pre-made characters upon PvP login. - The game is overly complex with thousand+ skills, rules, attribute specs, equipment etc. In any normal video game, there are premade characters, equipment/actions (like RTS that default units to do something) and no one new to the game knows what to do – so make 50-100 premades and simplify accessibly to the entertainment.

3. 3-in-1 PvP Pack or free starter edition. The new PvP packs were great. But it’s only common sense that when you release a Nightfall chapter, to offer some kind of marketing special to try to get a NEW PLAYERS to pick-up all your old pvp packs. Were these specials offered? How do you expect to grow your PvP player base without some kind of ongoing deal? Why haven’t you made the core/prophecies pvp edition free and tried to upsell people on chapter 2 and 3 skills? Is the razor/razor blade model not readily apparent to people?

4. Skill Balance. I generally think skill balance has been excellent, but there have been times when it is a mess. I will leave it to Ensign and others who want to micro-analyze every skill in the game to critique Izzy’s work. I have generally found it to be pretty damn good, better than any game I’ve played, but at some points it was too infrequent.

5. Tournaments. For the life of me, I’ve never understood the desire to waste money on $250K tournaments in Taiwan and Leipzig, while never building the player-base for the long-term. The tournament strategy at the outset was all over the place and rewarded a small minority of elite players, while never building a casual player base. Only the Celestial Tournament seems to have made really made much sense to me.

6. Pick-Up GvG Play It shouldn’t take more than 10-15 mins to find a group in GvG or in ANY PART of this game. A casual player should be able to roll a character and enter battle in a short period of time. You need a district which supports this function. Pick-Up pvp play would be easier in all parts of this game, if you included those premades discussed above.

It should be blatantly obvious to any person involved in CR for PvP in Guild Wars that issue #2, #3, and #6 above are far more important to the growth of the player base of Guild Wars, rather than the introduction of ATs. Is that the viewpoint of the CRs and Anet? Do they feel those are the more pressing issues rather than ATs? Did the CR team spend the last 2 years walking into work every Monday and saying… we need UAX, we need 50-100 premades for PVP, we need a free prophecies/core PvP game… we need a pick-up gvg area in the game ?

If so, why do the business managers at Anet choose to spend time on the ATs rather than these other issues? Why not just grow the community and then let some 3rd party organization run their own tournament? It’s truly a mystery to me.

I spent nearly 72 hrs straight playing Domain of Anguish when it was first released. I found a lot of bugs, design problems, and general issues with it. Why am I playing Domain of Anguish with Lulu/Johann and demonstrating these bugs to him and not Gaile/Andrew from CR? Were the CR people in these newly opened areas, play-testing and interfacing with the players who were there early on? Or do they just sit and wait until the message boards explode into a fury and then say, “We are the messengers and we are listening.” I wonder.

While I understand ArenaNet has gone above and beyond the CR that many other gaming companies offer, it isn’t appropriate to say, “Well we are giving you SOME CR support, while other companies give you absolutely none. Be happy with what you have!” If it the process isn’t being executed properly, why bother doing it at all? If the process isn’t going to deliver great returns for both customers and Anet. Why bother having it at all? It’s just a waste of everyone’s time and money, because things are not getting done and we all just end up bitching at one another. Alpha for PvP was killed for a reason, because it wasn’t delivering returns. The logic explained made 100% sense to me when Izzy and others from Anet explained it. My counterpoint would be that, after 2 years, I cannot see in any way shape or form how CR has benefited the PVP community in a real fundamental way. If this is the same kind of CR we are to expect for GW2, then my view (again as only 1 of millions) is that we are gonna have problems. Because you might get UAX, pick-up GVG and premades right in GW2. But there will be other problems that creep up, and those will get missed like the others did.

I understand PVP is only 1 part of this game, but I think the CR team has a lot of work cut out for it to earn credibility and respect across the player base and that includes PVE. I also think myself and others need to be realistic. As much as I agree with JR, it would be foolish for any of us to harbor animosities or hold grudges. If the CR people are really going to step up and change how they operate, then I would applaud them and wish them tons of success.

I have spent a lot of time looking at NCSoft… stocks up 60-70% in the last half year, profitability projected on the upswing in ’08. Very nice. We’ll see if Tabula Rasa really hits those #s in 2008. I’m skeptical. Maybe Aion will fair better. But one thing that is unequivocally clear to me, is that Anet could have generated a far larger player base, it could have generated a significantly greater revenue stream if it had effectively listened to its customers and implemented several changes – many of which are very tiny and simple in nature.

Anyway, that is my 2 cents. I would close by saying I really appreciate all the hard efforts of the employees of Anet. I think some of the work they have done has been absolutely stupendous. Izzy and the devs there are rock stars in my book. I think everyone in the community wishes Anet the best of luck with the community and into GW2. I hope it is a smashing success.

Last edited by black_mischief; Jun 16, 2007 at 11:19 PM // 23:19..
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Old Jun 16, 2007, 08:59 PM // 20:59   #73
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I'm sorry but JR's post was spot on...he even said some stuff that I agreed with all along but never put into words like that. I agree with everything that was stated.

For me personally, I don't mind the CR team members for PvE. People seem to like Gaile (some people that is ). There definately needs to be a CR member who has strong PvP knowledge though. That is definately something Guild Wars has lacked. I play both PvE and PvP, and I can see it is painfully obvious that the PvP community has been heard less than the PvE community.

Whether or not this has to do with the CR team or the number of players involved (IE: $$$) or some other factor is up for debate. But one thing is for sure...PvP is definately heard less. There is a reason the community has dropped significantly over the past year+.

Quote:
Originally Posted by Chicken Ftw
As far as people saying we're not allowed to comment on the state of the game, or the lack of communication... If we don't, then who will? You'd rather we sit and twiddle our thumbs, blindly praising ANet like fanboys while PvP declines until it's dead? Sorry, we refuse. It's not ego, it's more like not wanting our part of the game to finish rotting until it's unplayable and dies off completely.
And I am beginning to wonder why so many posts have been deleted... opinions were wanted. Now they are being given only to be deleted when people disagree? If you are going to delete posts it should be from the apologists who curse out everybody for stating the blantantly obvious facts, and not the people who know what they are talking about through much experience.

EDIT: Black Mischief's post was pretty epic as well. Some seriously good material in here.

Last edited by DreamWind; Jun 16, 2007 at 09:06 PM // 21:06..
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Old Jun 16, 2007, 09:06 PM // 21:06   #74
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Incidentally, this thread is going into a direction that's really the source of the problems lately - discussion turning into meta-discussion and feedback/criticism turning into a never-ending flamefest. Maybe people should take a deep breath and think if this issue is really all that remarkable to start a brouhaha?
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Old Jun 16, 2007, 09:18 PM // 21:18   #75
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I haven't given any input yet, but I've been monitoring this thread. All I have to say at the moment is that you guys need to stop fighting and direct the thread back to the topic. Whether or not you agree with their methods of delivery, JR and BM bring up some valid points that need to be addressed by the Anet CR team. Both of these posters have fantastic credentials, but it's not important to question them at the time. As BM said, he's but one in a million to Anet, and regardless of his minuscule proportion in their customer base, he still means something. In this case especially, he is particularly paramount because he is voicing the shared viewpoints of a great chunk of the GW community. From personal experience, I wouldn't need to stretch to say that he represents a vast majority of the community, but that would be too subjective a statement to be entirely accurate.

To anyone finding fault with the approaches that some posters are taking in order to express their viewpoints instead of objecting to the material presented: Not now. Grown-ups are talking.

Last edited by romO; Jun 16, 2007 at 09:22 PM // 21:22..
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Old Jun 16, 2007, 09:24 PM // 21:24   #76
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Quote:
Originally Posted by Gawa
I am at a loss here. The people praising JR's post... a vitriolic post it drips with condescension, is incredibly patronizing and has its share of insulting jibes.

Is that why a number of you are claiming it is the 'post of the year'? That shows sadly the standard that is being held here.

Unless i am mistaken, i would assume that neither Gail nor Andrew nor other ANet staff are contractually bound to post and read on this 3rd party forum.

Irregardless of whether you think you are right about issues mentioned here, speaking to someone the way that JR and others have been doing here, is not consilitary, neither is it positive nor diplomatic.

If you believe that relations could be better between staff and players.... how on earth is talking to them with that sort of attitude actually going anyway to improving relationships?

As i myself am learning on this forum, certain posts are better served as PM's.
JR's post was addressed to Andrew, as such it had no need to be in the public domain to simply gather 'admiration' or disgust from other players. That is not adding anything to debate or improving matters. It only makes things worse not healthier.
Completely agree with this. Because of deletion of posts, I will leave it here.


Oh, but as a note. Unlike so many on this forum that simply complain for the sake of complaining, I participate in the community. I hold in game events that attempt to bond a failing community. I do good, and I try and stay out of this fodder. But this has honestly gone too far. The insults being thrown at ANET and their team are becoming so zealous, you would think that we they were congress and we were the house arguing over a bill that would make murder legal... I mean please guys and girls, this is rather silly. It is a pity that so many people have to make these fansites such a foul place to visit with such a negative vibe. Experiencing how difficult it was to manage and balance the Ascalon Royal Family Masquerade Ball, I at least have some concept as to how difficult it is to satisfy the majority. I received many emails, PMs, and in game whispers after the event. Many were wonderful praises, friendly gestures, etc. Some were downright rude and horrible. You cannot satisfy everyone, not by a long shot. If you are posting a negative comment about the game mechanics or ANET, do so after thinking about ALL sides of the argument.
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Old Jun 16, 2007, 09:26 PM // 21:26   #77
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A ton of flame posts and off-topic/irrelevancy have been removed.

I'm giving this thread a last chance. I'm aware that this is a very controversial topic. I'm aware that some people feel that this is going too far. But I am willing to let this thread continue if people can be civilised, and actually contribute to the discussion in their posts. QFT's do not help anybody.

Keep it cool.
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Old Jun 16, 2007, 09:33 PM // 21:33   #78
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I thought it might be helpful to share process information with those who are interested. This was discussed and confirmed just yesterday with the lead of the entire design team. The primary way that developers get their information is from reading the forums. Yes, themselves! Yes, daily! The community summaries are a back-up, a broad assessment of situations within the community, or issues that players bring us, or concerns that they have. And the heads-up links that we might send over a few times a day to individual designers are also not the main way that designers get their information. Neither the reports nor the individual links take the place of developers/designers actively reading the forums themselves, which they are supposed to do, daily.

Our function is not to read 2,000-3,000 forum posts a day on every subject under the sun, assess, synopsize, transcribe, and circulate. We pass along many threads, but we are not asked to be the "first point of contact." By the time we pass something along, we’re passing it along for the benefit of the whole team. The dev in charge of that area should have already read that thread, multiple times. And if you think about it, you'll understand why: Each person involved with certain tasks-- sound engineering, art, music, animation, props, skill balances, whatever--knows his or her field best, and should be (and is asked to be) the one tracking those posts.

I'm sorry if you've misunderstood how the system works, or if you really felt that CR members were gatekeepers, deciding wha information the rest of the development team saw. If you thought that, obviously you'd wonder what was getting to them, and what was not. But in truth, a large number of devs read forums daily, as they are supposed to do. And we support them in being able to do that. Now, it's true that we write the forum responses that share their feedback, where there is some, and that's where we're the lead. But we're not the first way in which your input gets to the devs.

So let’s take an example: Changes to HA. We shared the many, changing concerns via a ton of forum links and reports. However, those forum threads were actively tracked by those directly involved in the changes. They made the assessment based on their greater knowledge of the mechanic and the design goals, and their professional opinions about that form of gameplay. So, as messengers, we did not fail. We relayed the information we were supposed to relay. Blaming the CRT for any particular game design decision is sort of like blaming the newspaper for the news.
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Old Jun 16, 2007, 09:47 PM // 21:47   #79
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So then whos to blame for the state HA is in may i ask Galie. It would obviously highlight some people have not been doing something correctly, are you implying it is therefore the people in that field dealing with HA we should be looking to in relation to wanting some answers regarding it?
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Old Jun 16, 2007, 10:05 PM // 22:05   #80
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Meh. Again, alot of confusion and frustration would be alleviated with a separation of reps for pvp and pve portions of the game. I'm sure Gaile's pretty pro and hunting down mursaat, but she doesn't have a clue about pvp mechanics. Alot of what makes pvpers pissed off at her is the fact that the only real official source of contact with anet for pvp is a pver that spends half her time talking to frogs. That's great for people who do pve, but when there is a separate community for pvp, there needs to be appropriate representatives to address and stay in touch with that community. Having Gaile bring me info about pvp is like my dentist telling me the results of my heart exam.
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